Friday, March 24, 2017
Digital Storytelling Reflection
Digital storytelling is a useful tool in a language arts
classroom. It can be used for students to tell their own personal stories, or
to respond to a text they’ve read. Many
tools exist with varying levels of complexity so students of almost any age can
engage in digital storytelling. In addition, CCSS support the use of digital
storytelling in the classroom, specifically standards involving using
technology to create and publish writing, creating audio recordings of stories,
using multimedia components, and summarizing key points or ideas.
In Bridging Technology
and Literacy (2015), Hutchinson & Colwell discuss digital storytelling
in the language arts curriculum, specifically the importance of teaching
students how to create meaningful stories with appropriate tone and music that
contributes to the story. They also emphasize the importance of the planning
process for digital storytelling, including using tools like Felt Board and
Comic Life to create a storyboard before they actually begin developing their
story.
For my digital storytelling project, I used the tool Adobe
Spark. This is an online-based tool that allows users to upload their own
images, audio or video, as well as utilize images and music from stock
websites. The interface is very straightforward and easy to use, and output is
very professional looking. As a trade
off for the simplistic interface, the capabilities are somewhat limited: users
can choose from a present menu of themes and fonts, and the text/images can
only be placed in certain areas on the screen. In addition, the themes dictate
the style of the transition between frames, and although users can choose how
long to show each frame on screen. However, I found that even with the limited
capabilities, I was able to use all the different elements I wanted in my
story.
I knew when I was planning my story that I wanted to create
my story around a science concept, but also make it fun and engaging. My
digital story is called “A Butterfly Story: The Lifecycle of a Monarch”. For my
process, I first researched monarch butterflies and the different stages in
their lifecycle, so I had some good background knowledge. Then I started
thinking about how to bring the concept to life with interesting characters and
what challenges they might face in their lifecycle. I also looked at stock
websites to see if I could find photography of the different stages in a monarch’s
lifecycle that would match what I wanted for my story, but would also be
scientifically accurate. I used the tool Storyboard That to create my
storyboard, which I did not find nearly as user friendly as my video creation
tool. I found it very clunky and confusing to use and would not use it in the
classroom. Once I created my story first draft, I shared with classmates for
feedback. My first draft had images and text on the screen with music in the
background. My classmates suggested that I add some narration component, as it
was difficult to read all of the text on the screen before the frame had
passed. In my revision, I added narration, and rather than just reading the
text from the screen, I made the onscreen text either dialogue or science
concepts, to make it more interesting. Overall I enjoyed exploring new tools with
this project and I think creating a digital story myself will help me be able
to teach the method to students in the future.
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